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1{"id":"744000139610310","name":"Senior Character Rigger - [Assassin's Creed: Codename Invictus]","uuid":"c15bc899-bfc6-441f-be5b-29e3f26da120","jobId":"c1ce7211-d932-4c0d-8127-bb611b42de30","jobAdId":"b18462b9-4aba-44e2-8015-abe9e2f14188","defaultJobAd":false,"refNumber":"REF31683K","company":{"name":"Ubisoft","identifier":"Ubisoft2"},"location":{"city":"Montreal","region":"QC","country":"ca","remote":false,"hybrid":false,"latitude":"45.5018869","longitude":"-73.56739189999999","fullLocation":"Montreal, QC, Canada"},"customField":[{"fieldId":"56c253c2e4b0cabf01d19d37","fieldLabel":"Organizational Unit","valueId":"4e4bc077-69bc-4b0c-a857-da516f0be39f","valueLabel":"Vantage - Assassin's Creed"},{"fieldId":"58b7e4d0e4b09a6d37a0cd8b","fieldLabel":"Department","valueId":"13847731","valueLabel":"Ubisoft"},{"fieldId":"5bb3995c6d8bc56bc081b87d","fieldLabel":"Contract","valueId":"b5a86fc0-2681-4b3c-98b6-b73a4be23ef1","valueLabel":"Permanent"},{"fieldId":"COUNTRY","fieldLabel":"Country/Region","valueId":"ca","valueLabel":"Canada"},{"fieldId":"6904797c56f594d5ed50988d","fieldLabel":"Work flexibility","valueId":"ccb10278-8410-4710-b0e7-698fc2195139","valueLabel":"Office-based"},{"fieldId":"68e4ce369c52964c7125078a","fieldLabel":"Job Family","valueId":"ce557660-3506-47c5-9474-ecb45248af0a","valueLabel":"Animation"},{"fieldId":"56d1aa7ae4b0a07f777a4ef4","fieldLabel":"Brands","valueId":"default","valueLabel":"Ubisoft"},{"fieldId":"6904811aa8fa2db78e2ee2ed","fieldLabel":"Job  Function","valueId":"232738df-f671-43a9-baba-009985fba16d","valueLabel":"Technical Animation"},{"fieldId":"691ca2ee342dfb96e5364508","fieldLabel":"Reference Job","valueId":"826d893f-c30e-4d2b-8ef2-05bb4c16ed93","valueLabel":"Technical Animator"},{"fieldId":"6a158e3c77b1f5657b57af9d","fieldLabel":"Management Unit (New)","valueId":"e1df3931-286e-4c89-9b05-0d21a80c28de","valueLabel":"VANTAGE STUDIOS"},{"fieldId":"5def94650389ad3cc4be9d17","fieldLabel":"OU sub location (select when applicable)","valueId":"8282aec3-a755-4c6d-b27f-88e4344879af","valueLabel":"Canada"}],"releasedDate":"2026-07-24T13:48:11.476Z","creator":{"name":"Jeff Piilo","avatarUrl":""},"postingUrl":"https://jobs.smartrecruiters.com/Ubisoft2/744000139610310-senior-character-rigger-assassin-s-creed-codename-invictus-","applyUrl":"https://jobs.smartrecruiters.com/Ubisoft2/744000139610310-senior-character-rigger-assassin-s-creed-codename-invictus-?oga=true","referralUrl":"https://jobs.smartrecruiters.com/external-referrals/company/Ubisoft2/publication/c15bc899-bfc6-441f-be5b-29e3f26da120?dcr_ci=Ubisoft2","jobAd":{"sections":{"companyDescription":{"title":"Company Description","text":"<p>Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin's Creed, Rainbow Six to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If you're passionate about innovation and pushing entertainment boundaries, join our journey and help us create the unknown!</p>"},"jobDescription":{"title":"Job Description","text":"<p>As a <strong>Senior Character Rigger</strong> at Ubisoft Montreal, you will create high-quality character rigs in 3DS Max and integrate them into our game engine. You will support the AAA animation pipeline and help build character rigging systems for a character-driven game.</p><p><strong>What you’ll do</strong></p><ul><li>Build user-friendly character rigs in <strong>3DS Max;</strong></li><li>Develop efficient <strong>skinning</strong>, deformation, and control systems;</li><li>Ensure clean export and integration into the <strong>game engine;</strong></li><li>Support and improve <strong>animation</strong> pipelines and workflows;</li><li>Resolve issues related to rigging, deformation, and engine integration;</li><li>Optimize rigs for real-time performance;</li><li>Collaborate closely with <strong>animation</strong>, <strong>technical art</strong>, and programming teams;</li><li>Contribute to pipeline tools and best practices.</li></ul>"},"qualifications":{"title":"Qualifications","text":"<ul><li>Experience as a <strong>Character Rigger</strong> in the video game industry;</li><li>Strong knowledge of <strong>3DS Max</strong> rigging pipelines;</li><li>Solid understanding of <strong>deformation</strong>, <strong>skinning</strong>, and control systems;</li><li>Experience with <strong>Python scripting</strong> for rigging pipelines;</li><li>Experience working on <strong>AAA</strong> game productions;</li><li>Understanding of real-time optimization and engine constraints;</li><li>Strong problem-solving skills and pipeline knowledge;</li><li>Experience with facial rigging using joint-based, blendshape, or hybrid systems.</li></ul><p><u><strong>What to send our way:</strong></u></p><ul><li>A&#xa0;<strong>portfolio</strong>&#xa0;of your best work (you can attach images or provide us with a password link) as well as your&#xa0;<strong>CV</strong>&#xa0;highlighting your education, experience and skills.</li></ul>"},"additionalInformation":{"title":"Additional Information","text":""}}},"active":true,"visibility":"PUBLIC","industry":{"id":"computer_games","label":"Computer Games"},"function":{"id":"information_technology","label":"Information Technology"},"department":{"id":13847731,"label":"Ubisoft"},"experienceLevel":{"id":"mid_senior_level","label":"Mid-Senior Level"},"typeOfEmployment":{"id":"permanent","label":"Full-time"},"language":{"code":"en","label":"English","labelNative":"English (US)"}}