# # Makefile # Zyquo Agent # # Author: Simon-Pierre Boucher # Mail: contact@spboucher.ai # # make / make dev → release build, assemble dist/Zyquo Agent.app, ad-hoc sign (fast local iteration) # make release → universal binary, Developer ID sign, notarize, staple (Phase 8) # make icon → regenerate AppIcon.icns from assets/icon/zyquo-agent.svg (Phase 5) # make test → swift test # make clean → remove build products # # CLT-only toolchain: SDK 27's SwiftUI declares @State & co. as macros whose # plugin (libSwiftUIMacros.dylib) ships only with Xcode. SDK 26 keeps the # property-wrapper forms, so all builds pin to it. export SDKROOT := /Library/Developer/CommandLineTools/SDKs/MacOSX26.sdk APP_NAME := Zyquo Agent EXEC_NAME := ZyquoAgent BUNDLE_ID := com.zyquo.agent VERSION := 1.0.0 BUILD_NUM := 1 MIN_MACOS := 13.0 DIST := dist APP_DIR := $(DIST)/$(APP_NAME).app IDENTITY := Developer ID Application: Simon-Pierre Boucher (3YM54G49SN) NOTARY_PROFILE:= MacLustr-Notarize ENTITLEMENTS := Resources/ZyquoAgent.entitlements .PHONY: dev build bundle release universal icon test clean run dev: build bundle @echo "=== Ad-hoc signing (dev) ===" codesign --force --deep --sign - "$(APP_DIR)" codesign --verify --deep --strict "$(APP_DIR)" @echo "Packaged: $(APP_DIR) — launch with: open \"$(APP_DIR)\"" build: swift build -c release test: swift test run: dev open "$(APP_DIR)" bundle: @echo "=== Assembling $(APP_DIR) ===" rm -rf "$(APP_DIR)" mkdir -p "$(APP_DIR)/Contents/MacOS" "$(APP_DIR)/Contents/Resources" cp .build/release/$(EXEC_NAME) "$(APP_DIR)/Contents/MacOS/$(EXEC_NAME)" @for b in .build/release/*.bundle; do [ -e "$$b" ] && cp -R "$$b" "$(APP_DIR)/Contents/Resources/" || true; done @if [ -f Resources/AppIcon.icns ]; then cp Resources/AppIcon.icns "$(APP_DIR)/Contents/Resources/AppIcon.icns"; fi @for r in Resources/MenuBarIcon.png Resources/MenuBarIcon@2x.png; do [ -f "$$r" ] && cp "$$r" "$(APP_DIR)/Contents/Resources/" || true; done scripts/write-info-plist.sh "$(APP_DIR)" "$(APP_NAME)" "$(EXEC_NAME)" "$(BUNDLE_ID)" "$(VERSION)" "$(BUILD_NUM)" "$(MIN_MACOS)" # Both arch builds land in .build/out/Products/Release with this build system, # so each slice is copied aside before lipo. The -U flag allows the # swiftCompatibility56 force-load symbol (CLT ships it arm64-only; it is never # referenced at runtime on macOS 13+). universal: @echo "=== Building universal binary (arm64 + x86_64) ===" mkdir -p .build/universal swift build -c release --arch arm64 cp .build/out/Products/Release/$(EXEC_NAME) .build/universal/$(EXEC_NAME).arm64 swift build -c release --arch x86_64 -Xlinker -U -Xlinker '__swift_FORCE_LOAD_$$_swiftCompatibility56' cp .build/out/Products/Release/$(EXEC_NAME) .build/universal/$(EXEC_NAME).x86_64 lipo -create \ .build/universal/$(EXEC_NAME).arm64 \ .build/universal/$(EXEC_NAME).x86_64 \ -output .build/universal/$(EXEC_NAME) lipo -archs .build/universal/$(EXEC_NAME) release: universal @echo "=== Assembling $(APP_DIR) (universal) ===" rm -rf "$(APP_DIR)" mkdir -p "$(APP_DIR)/Contents/MacOS" "$(APP_DIR)/Contents/Resources" cp .build/universal/$(EXEC_NAME) "$(APP_DIR)/Contents/MacOS/$(EXEC_NAME)" @for b in .build/out/Products/Release/*.bundle; do [ -e "$$b" ] && cp -R "$$b" "$(APP_DIR)/Contents/Resources/" || true; done @if [ -f Resources/AppIcon.icns ]; then cp Resources/AppIcon.icns "$(APP_DIR)/Contents/Resources/AppIcon.icns"; fi @for r in Resources/MenuBarIcon.png Resources/MenuBarIcon@2x.png; do [ -f "$$r" ] && cp "$$r" "$(APP_DIR)/Contents/Resources/" || true; done scripts/write-info-plist.sh "$(APP_DIR)" "$(APP_NAME)" "$(EXEC_NAME)" "$(BUNDLE_ID)" "$(VERSION)" "$(BUILD_NUM)" "$(MIN_MACOS)" scripts/notarize.sh "$(APP_DIR)" "$(IDENTITY)" "$(NOTARY_PROFILE)" "$(ENTITLEMENTS)" icon: scripts/generate-icon.sh clean: rm -rf .build $(DIST)