# # Makefile # Zyquo Router # # Author: Simon-Pierre Boucher # Mail: contact@spboucher.ai # # make / make dev → release build, assemble dist/Zyquo Router.app, ad-hoc sign (fast local iteration) # make release → universal binary, Developer ID sign, notarize, staple (Phase 8) # make icon → regenerate AppIcon.icns from assets/icon/zyquo-router.svg (Phase 5) # make test → swift test # make clean → remove build products # # Unlike Zyquo Cloud (CLT-only machine), full Xcode is installed here, so the # SwiftUI macro plugins ship with the toolchain and no SDKROOT pin is needed. # APP_NAME := Zyquo Router EXEC_NAME := ZyquoRouter BUNDLE_ID := com.zyquo.router VERSION := 1.0.0 BUILD_NUM := 1 MIN_MACOS := 13.0 DIST := dist APP_DIR := $(DIST)/$(APP_NAME).app IDENTITY := Developer ID Application: Simon-Pierre Boucher (3YM54G49SN) NOTARY_PROFILE:= MacLustr-Notarize ENTITLEMENTS := Resources/ZyquoRouter.entitlements .PHONY: dev build bundle release universal icon test clean run dev: build bundle @echo "=== Ad-hoc signing (dev) ===" codesign --force --deep --sign - "$(APP_DIR)" codesign --verify --deep --strict "$(APP_DIR)" @echo "Packaged: $(APP_DIR) — launch with: open \"$(APP_DIR)\"" build: swift build -c release test: swift test run: dev open "$(APP_DIR)" bundle: @echo "=== Assembling $(APP_DIR) ===" rm -rf "$(APP_DIR)" mkdir -p "$(APP_DIR)/Contents/MacOS" "$(APP_DIR)/Contents/Resources" cp .build/release/$(EXEC_NAME) "$(APP_DIR)/Contents/MacOS/$(EXEC_NAME)" @for b in .build/release/*.bundle; do [ -e "$$b" ] && cp -R "$$b" "$(APP_DIR)/Contents/Resources/" || true; done @if [ -f Resources/AppIcon.icns ]; then cp Resources/AppIcon.icns "$(APP_DIR)/Contents/Resources/AppIcon.icns"; fi @for r in Resources/MenuBarIcon.png Resources/MenuBarIcon@2x.png; do [ -f "$$r" ] && cp "$$r" "$(APP_DIR)/Contents/Resources/" || true; done @if [ -f docs/API.md ]; then cp docs/API.md "$(APP_DIR)/Contents/Resources/API.md"; fi scripts/write-info-plist.sh "$(APP_DIR)" "$(APP_NAME)" "$(EXEC_NAME)" "$(BUNDLE_ID)" "$(VERSION)" "$(BUILD_NUM)" "$(MIN_MACOS)" # Both arch builds land in .build//Release; each slice is copied aside # before lipo so the second build cannot clobber the first. universal: @echo "=== Building universal binary (arm64 + x86_64) ===" mkdir -p .build/universal swift build -c release --arch arm64 cp .build/arm64-apple-macosx/release/$(EXEC_NAME) .build/universal/$(EXEC_NAME).arm64 2>/dev/null || \ cp .build/out/Products/Release/$(EXEC_NAME) .build/universal/$(EXEC_NAME).arm64 swift build -c release --arch x86_64 cp .build/x86_64-apple-macosx/release/$(EXEC_NAME) .build/universal/$(EXEC_NAME).x86_64 2>/dev/null || \ cp .build/out/Products/Release/$(EXEC_NAME) .build/universal/$(EXEC_NAME).x86_64 lipo -create \ .build/universal/$(EXEC_NAME).arm64 \ .build/universal/$(EXEC_NAME).x86_64 \ -output .build/universal/$(EXEC_NAME) lipo -archs .build/universal/$(EXEC_NAME) release: universal @echo "=== Assembling $(APP_DIR) (universal) ===" rm -rf "$(APP_DIR)" mkdir -p "$(APP_DIR)/Contents/MacOS" "$(APP_DIR)/Contents/Resources" cp .build/universal/$(EXEC_NAME) "$(APP_DIR)/Contents/MacOS/$(EXEC_NAME)" @for b in .build/arm64-apple-macosx/release/*.bundle; do [ -e "$$b" ] && cp -R "$$b" "$(APP_DIR)/Contents/Resources/" || true; done @if [ -f Resources/AppIcon.icns ]; then cp Resources/AppIcon.icns "$(APP_DIR)/Contents/Resources/AppIcon.icns"; fi @for r in Resources/MenuBarIcon.png Resources/MenuBarIcon@2x.png; do [ -f "$$r" ] && cp "$$r" "$(APP_DIR)/Contents/Resources/" || true; done @if [ -f docs/API.md ]; then cp docs/API.md "$(APP_DIR)/Contents/Resources/API.md"; fi scripts/write-info-plist.sh "$(APP_DIR)" "$(APP_NAME)" "$(EXEC_NAME)" "$(BUNDLE_ID)" "$(VERSION)" "$(BUILD_NUM)" "$(MIN_MACOS)" scripts/notarize.sh "$(APP_DIR)" "$(IDENTITY)" "$(NOTARY_PROFILE)" "$(ENTITLEMENTS)" icon: scripts/generate-icon.sh clean: rm -rf .build $(DIST)