TypeScript 97.6%
SQL 1.4%
JavaScript 0.5%
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Tue, Sep 8, 2026 1
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arcade: ladder simulation uses light-tailed stop targets; Escape 99 certification WIP (3M rounds, RTP -4.7%, still FAIL)
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Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
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Mon, Sep 7, 2026 7
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Beyond Slots: arcade engine (instant + ladder), 5 originals with APIs, 5 game UIs, 15 new posters, admin/docs updates
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Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
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Risk Games: 10 provably-fair cash-out games (crash engine, API with auto cash-out + lazy settlement, canvas scenes, lobby category), shared settleRound
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Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
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lobby: 20 hand-composed game posters (symbol-svg mirrors reel art); crash engine + 10 risk game definitions certified; crash_rounds table
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Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
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games: theme-specific symbol vocabulary (45 new shapes) replaces generic royals/cubes across the library; presentation exposed on game cards
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Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
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game screen: visible reel spin every round (state reset, spin-up, motion blur, landing bounce, scatter anticipation); per-game identity (frame materials, tile plates, animated world backdrops, themed HUD)
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Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
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web: fix PixiJS texture frame (Rectangle), renderer mount error state; admin certification writes game_versions; docs
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Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
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Spinza v0.1.0 — fictional social casino: engine, 20 certified games, API, web, admin
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Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
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